A number of people were asking Pete and myself about the Seven Days to the River Rhine game we played at the club on Sunday 2nd April 2023 so rather than write a battle report I thought I'd just give a brief review of the rules and where to make a start.
The rules are from Great Escape Games and they are a virtual carbon copy of the earlier WW2 rules "Iron Cross". For as little as £8 you can be ready to go!
https://www.greatescapegames.co.uk/onli.../seven-days/sdttrr
I bought the book and the cards for £15 but just the pdf will suffice as you can download free (alternate) cards from the various extras available on the FB page (Files section):
https://www.facebook.com/groups/322288738401773
In the files section are spreadsheets for army construction, extra data files, scenarios, etc, etc. There are no supplements/scenario books - that's it! More importantly, for those of you who invested in Battlefront's WW3 Team Yankee, you are pretty much ready to go. In fact, throughout the rulebook, the author uses BF vehicles, terrain and figures. The 15mm stuff is actually really good value and excellent quality - many of the plastic box sets come with extras for making variants of the vehicles (Wayland Games does 20% off with free postage). A typical 600 point 7dttrr will consist of about 6 - 10 tanks, 3 - 5 APCs, a couple of recon AC, and 3 - 5 infantry stands. Most TY armies are way bigger than this.
7dttrr covers the era of approx 1980 - 1990 but some have done beyond (Desert Storm) and some before (Arab-Israeli) this with simple adaptations to stats and army lists. Battlefront's TY goes beyond 1990 but we need to remember this is essentially 'historical fantasy' so if you want Polish fighting Soviets it really won't matter to the game.