Rockets count as artillery with a range of 32". You decide a rocket's target and then roll two D6. Their fire factor is the difference between these dice.
Infantry units may go prone at any time and at no movement penalty. They remain in their original formation with all the advantages and disadvantages this brings. Whilst prone they receive a -1 modifier when fired at. They may not move if prone and it takes 1/2 a move to get out of 'prone' formation. In addition they may only do so if they can achieve a 'change formation' result on the manoeuvre table. The reluctance of units to move when prone is further represented by units getting a -1 on the manoeuvre chart. Units that are involved in a close combat automatically lose 'prone' status if they get a negative or a continuing combat result. While still prone units get a -2 modifier in close combat. Prone units do not affect line of sight and may be fired over. If a prone unit is armed with SM's or MLR's it may not fire, otherwise it can. Prone units should be denoted with an appropriate marker such as a lying down figure.
Theoretically European units could form square to repulse cavalry attacks. This is a formation change and takes 1/2 a move to enter. It takes another formation change to exit. With 1/2 a move needed to change to column and a full move to change to line. Units in square may not move. They give a +1 modifier when fired at and have no flanks. In close combat they receive a +3 modifier against mounted opponents and a -2 against others. Please note that this is a silly formation to be in, at this time. I have put it in just in case any one wants to use it.
Impetuous Troops: - Some troops were very aggressive and are rated as Impetuous, denoted by an 'I' after the unit. These units receive the same benefits that Confederate units get in close combat, a +1 modifier. An example of such troops would be French Zouave and other 'African' troops. An impetuous 'crack' French Zouave regiment of 1870 would be a 6/4/2 I, at 1:300 scale. As an option such troops should also, if the close combat result allows, be obliged to follow up successful melees.
Some European armies used assault tactics in battle during this period. For example the French used assault tactics in Column of Attack during both the Crimean War and the war of 1859. Assault tactics give units a +1 in close combats, normally when they are in a particular formation usually Column of Attack. A unit capable of assault tactics is denoted by an 'A' after the unit designation. While the formations that this bonus is applicable for should be defined in the scenario notes. Thus the above French Zouave Regiment in the war of 1859 would be a '6/4/2 IA' and would get a +2 in close combat.
During many of this periods wars the various armies operated with different tactical doctrines on the battlefield. Partly these doctrines are covered by the other proposed rule modifications. This section is designed to encourage players to use historical formations. I propose that if units are not in their historical formation they will suffer a penalty to their manoeuvre roll. This would be a -1 for some nations that are still reasonably flexible. While a -2 or -3 would be more appropriate for less flexible armies. In addition the attachment of a leader might be needed to enable a unit to change out of what doctrine dictates should be its formation. These modifications are in addition to the normal ones, e.g. the +1 for being in column may be received in addition to potential deductions from tactical doctrine.
So during the Crimea War it would be appropriate to give all the major nations tactical doctrine modifications. During this conflict they were still using the tactics they had used in the Napoleonic Wars. So British units would get a -1 if not in line and French units a -1 if not in column of attack. While the very inflexible Russians should get a -2 or 3 if not in column of attack and may require a leader to be attached to change formation. These modifiers are not appropriate to all units in column of march or to Light infantry units skirmishing. As these formations formed part of all tactical doctrines when needed. Tactical doctrine should be defined as part of the scenario or game.
Small light infantry units, normally a battalion should not count as a full unit for victory determination. Instead they should give half the normal points, e.g. 1 point if 'Spent'. You may wish to do the same for all cavalry units and other units of less than 5 stands. As they tend to be of lesser combat value than larger units.
-1 In Prone formation
-1 Poor Leader
-1/2 or 3 Not in tactical doctrine formation
-1 Target in Skirmish or Prone formation
+1 Target in Square formation
In addition new Range and Fire points chart may be needed.
-1 Attached Poor Leader
-1 If in Skirmish formation
-2 If in Prone formation
+3 If in Square vs. Mounted
-2 If in Square vs. others
+1 Impetuous charging
+1 Assault tactics charging
+1 'Heavier' Cavalry vs. Mounted (per level?)
I hope that you will try these amendments to F&F for this period. As I have indicated above they should not be viewed as 'written in stone' and should be altered if needed. I would like to thank all members of my local club, Wyre Forest Wargames Club, for their help with advice and play testing of these modifications. In particular, Ross Owens, Andrew (Spong) Wharton and Kevin (Mr T) Townsend, who all contributed greatly, in various ways, to this article.
If you have any questions, suggestions or criticisms please contact me at wyreforestgamers@yahoo.co.uk