The Russians deploy their one infantry battalion and battle group commander on their left to cover objectives 1,3 and 5 on their own side of the table. They deploy their dummy blind and their recon units on their right hand flank to threaten the objectives on the German left. All their mobile units were to enter in support of their infantry unit then for the medium tank battalion to break through to attack the German line of communication.
As the game developed, the German infantry on the right with support from available off table artillery and air support make a steady advance against the village on the Russian left which was quickly occupied by a Russian infantry company, with a second in support while the 3rd company remained behind with the light mortar batteries holding the rearmost objective. The Russian armoured brigade enters the table and ends up in a close range fire fight with the German panzer battalion, managing to force one Coy of German tanks to flee but not managing a breakthrough.
The end of the game comes with one company of Russian infantry defending the village on the right on the point of routing and the German infantry about to close assault and take the objective. On the German left the battle group commander moves forward and changes the orders for the 2nd infantry battalion telling them move them forward to attack the Russian light tank battalion in the flank.
The new rules for recon units worked well as did the scenario setup. The main issue we have to look into is to simplify the firing calculations as firing groups with the multiple weapon types are proving over complex. To simplify things we are looking at individual unit firing and to have a separate ‘morale’ phase at the end of all firing.