British vs Zulus III
This game was played at Tom's house in the middle of June 2025. As always, I am grateful for the report and images.
This game was played at Tom's house in the middle of June 2025. As always, I am grateful for the report and images.
In tonight’s game the Zulu commander sets up all three hills along the centre of the table, the central hill becomes steep and one of the others becomes broken ground. The British decide to move onto the side of the table with the broken ground hill hoping that this will slow any Zulu attacks. When the Zulus roll for their home village it happens to be next to the hill on their side of the table.
The Zulus deploy their C-in-C and 1st Leader on the central hill (allocating 30 objective points) with Leaders 2 and 3 deployed (the horns) on either side behind the long grass and one dummy blind on each flank. The Zulu leader is cautious with the two horns ordered to move to the edge of the long grass with the C-in-C (Loins) and Leader 2 (Chest) both initially on hold orders. The Zulu leader is intending to see what the British player does before they react.
The British player splits their forces into three commands with all the regulars under the C-in-C and the irregular horse split into two commands. The British player places 30 objective points on the rocky hill and 45 on the central hill.
In the first move the British C-in-C brings the whole army onto the table in one block using the C-in-C, leaving their baggage on the baseline so they can move faster. The C-in-C manages to move onto the central hill and deploys his artillery, mg and two infantry units with the mounted infantry and 3rd infantry battalion in reserve. The irregular cavalry commands move out to either flank to delay any Zulu advance. In their first move the two Zulu horns move forward to the front edge of the long grass either side of the central hill. The C-in-C changes the 1st Leader's orders, the leader then moves two units, one to hold the village and the other to hold the hill before moving the remainder of his command forward. The C-in-C then moves his command into the long grass in support of the left horn.
In the following turns the irregular horse on the right aided by a unit of regular infantry and mounted infantry hold up the Zulu left hand horn causing heavy casualties at it advances in the last move of the game. One Zulu unit manages to charge but is routed by the fire of the irregular horse before it falls back into the long grass. In the centre the head of the buffalo moves forward into the concentrated fire of the British infantry, artillery on the hill and the irregular horse to their left. The command is wiped out (other than the two units left on the hill and in the home village). The right hand horn remains in the long grass awaiting a change of orders which only arrive late in the game and then they fail to understand them.
The Zulus threw in the towel, ending the game when they had effectively lost two of their commands.
At the end of the game the British had only lost one strength point from Zulu skirmish fire leaving them effectively with 100% of their forces remaining and both objectives in their hands giving them a grand total of 175 points. The Zulus had only 70% of their command remaining but still held their objective leaving them with 100 points. So a convincing victory for the British.