British vs Zulus II
This was the second of Tom's POW Zulu games, played in the first week of June 2025. My thanks to him for the following report and photos of the game.
This was the second of Tom's POW Zulu games, played in the first week of June 2025. My thanks to him for the following report and photos of the game.
In this game the Zulus deploy with Leader 3 and two dummy blinds on their right, Leader 3 having orders to engage and hold the hill on the right. The C-in-C and the other two leaders have orders to move forward to take and hold both hills on their left putting 45 points on the left hand centre hill.
The British commander throws the Zulu’s plans into some confusion by moving onto the table on the far left flank, fully deployed with the regular infantry in two lines with artillery on each flank followed by the NNC, baggage and the skirmish horse moving in advance and round the hill to slow down the Zulu movement. The British orders are for the regulars and NNC to move forward and attack the hill on the centre line (attaching 45 points to the objective) while a leader and the skirmish horse move forward to delay the Zulu deployment.
In the Zulu first move all four commanders manage to take their objectives and are occupying all three hills. However, in the following turn the C-in-C had to rapidly change orders for himself and two leaders to redirect their movement to support their isolated command. The game rotated so the armies ended up fighting up and down the length of the table.
The slowness of the British advance gives the Zulus time to recover and counter the British movement and although the isolated command is totally wiped out, the other commands arrive on time to keep up the pressure, pinning the British back and preventing them from moving over the hill. The light horse slows up one Zulu command but one unit is caught in the flank and routed with the second being forced to retire.
Seeing an opportunity, the British commander changes the Natal native contingents' orders and sends them on a flanking movement to take the Zulu coral in the centre of the table. However, the Zulu leader counters this by leaving two units of warriors and some skirmishers to hold the village while the rest of the command moves forward to put pressure on the British regulars.
Although being pushed off the hill and the isolated command being wiped out, the Zulus move their other commands forward, pinning the British back and moving more units onto the hill. In the last move they manage to charge the rifle regimnt in the front and side, forcing them to retire from the hill and following up into the British baggage which was much to close to the firing line.
At the end of game the British had only suffered 15% losses (mainly from the irregular mounted rifles) but were only disputing their objective so did not get the points and they lost one baggage element so ended up with 73 points. The Zulu commander had lost 60% casualties but had taken his objective giving the Zulus 85 points. So it was a narrow Zulu victory with 12 points for the baggage being the deciding factor.