On Sunday 17th September 2023 at St Ambrose, Neil W set us an umpired scenario set in Normandy 1944, using a deluxe set-up of 28mm scale buildings and beautiful miniatures representing a reinforced German platoon vs similar British forces. Myself and Dan were assigned the German role in defence, charged with holding the churchyard and whittling down the British force. Brian and Dave B were the British, aided in their task with considerable armoured support: a Sherman medium tank and Stuart light tank. The terrain was rural, but three large stone buildings including the church held decisive lines of fire across the table. The dominance of the positions was limited however by a number of hedge-lined fields, walls, the tree-lined road - all providing good cover - but also the angle of window apertures. The two houses had great fields of fire from their windows, but not on all sides! Dan cautioned against putting kit in the high church tower as it would be such an easy target. Wise words considering the HE firepower that turned up later!
Dan and I chose to make life awkward for the British by choosing minefields to hinder their advance, placing one near the bend in the road and another on the field protecting approaches to our right flank. These wouldn't stop a tank attack but would cause a vehicle to manoeuvre around them through more difficult terrain and expose side armour to our weaponry. On the subject of weaponry, we didn't have much to stop that armour we had heard about in the scenario brief, so we just managed to squeeze in a Marder SP ATG. Dan was very generous and let me push it round the table for the day. In terms of 'army list' element the Chain of Command force rating/support listing way of choosing your forces is extremely refreshing. I like this, however if you experience the downside of it being randomised and find yourself fighting an uphill struggle from the start, I can see how it's going to be disheartening at times. But TooFatlardies are trying to provide as much authenticity as possible - perhaps you can be like a real battle leader and turn the tide against the odds.
Neil instituted an exciting division of command on each side. Each individual player was in charge of three Command Dice, with the ability to gift or exchange dice with their partner after the rolls were made. Each side therefore had a total six dice to control the slightly larger forces present for the team game. These were again divided, with Sections, Support and Senior Leaders assigned to players for their exclusive control. The team atmosphere was brilliant, with earnest discussions about strategy during our set-up and tense decisions about how to use the Command Dice between us throughout the battle. I needed a lot of help with interpreting these regular scatterings of fortune runes, however going back to the rulebook afterward and adding my new experience it's actually very simple.