On the 27th of June the battle of Nachod had occured,
see Nachod, where the Prussian V Corps
had held open the exit from the mountains. Ramming's defeated Austrian
IV Corps had then fallen back and Archduke Leopold's VIII Corps
had moved to plug the gap. They took up positions around Skalitz,
but were advised by Benedek, the Austrian commander, that action
was not likely that day.
Meanwhile the victorious Prussian V Corps under Steinmetz
continued its advance expecting to link up with the advancing Prussian
Guard Corps. This in the event did not happen, for on that day the
Guard Corps fought its own battle, seeBurkersdorf.
Undetered by the news that he would face the Austrians alone, Steinmetz
resolved to continue his advance and clear his enemy from the Skaliz
area. The purpose of this page is to provide scenario details
for the Battle of Nachod, 1866. The
scenario is for use with the Mit Blut und Eisen rules for
the mid Nineteenth century European wars - Mit Blut und Eisen.
Note: The version for the old rules is here
-
Fire and Furia Francese scenario
Scale and notes:
The game starts with the 08:00 Prussian phase and ends after the
16:00 Austrian phase. The Austrians move first in each turn.
This scenario may be played historically or as a 'what if'. At
the time of Skalitz many of the senior Austrian commanders tried
to persuade Benedek, the commander in chief, to launch a counter
attack against the Prussians. In the event Benedek chose to continue
his attempted concentration of the Austrian army instead.
The 'what if' scenario assumes that at some point Benedek was persuaded
to launch the nearby IV and VI Corps, along with the 1st Reserve
Cavalry Division, into an attack on Steunmetz's Corps. In such an
event the Prussians would have been able to attempt to counter this
action by calling on the support of their VI Corps. This unit was
marching up behind the V Corps, but took no part in the real battle.
Orders of Battle: Historical
Prussians
All infantry are armed with the Drefse Needle gun, NG. All artillery
are armed as noted. Units marked with an 'L' are in skirmish
formation. Roll a D6 for each unit that does not have a leader. On a roll of
5 or 6 the unit has a leader. Roll again and on a 1-5 it is a +1
leader, on a 6 a +2 leader.
V Corps:
von Steinmetz (2). Enter at either A or B. Formation Morale 21 -
2D6
Corps Artillery: 3 guns (2 Foot batteries - BLA & 1 Horse
battery - SA)
Corps Cavalry (4th Dragoons & 1st Uhlans): 4 / - / 3
Corps Jagers (5th Jager Btn): 3 / - / 2 L
9th Division: von Loewenfeld (3).
Enter at B
- 7th Grenadier Regt: 5/ 3/ 2
- 37th Infantry Regt: 4 / 3 / 2 (+2 leader)
- 58th Infantry Regt: 4 / 3 / 2 (+1 leader)
- Artillery: 2 guns (1 BLA, 1 SA)
10th Division: von Kirchbach
(2). Enter at A
- 6th Grenadier Regt: 4 / 3 / 2
- 46th Infantry Regt: 4 / 3 / 2
- 47th Infantry Regt: 5 / 4 / 3
- 52nd Infantry Regt: 4 / 3 / 2
- Artillery: 2 guns (1 BLA, 1 SA)
Detachment from the Guard Cavalry (under Corps
Command)
- Guard Cavalry (Guard du Corps & Guard Kurassier Regts):
4 / 3 / - (+2 combat)
- Artillery: 1 SA Horse battery.
Austrians
All infantry are armed with the Lorenz rifle, a MLR, the artillery
are RA. Units marked with an 'A' are using Assault Tactics, those
with a 'L' are using skirmish tactics. Roll a D6 for each unit to
see if it has a leader. On a roll of a 5 or 6 jager units have
a leader, on a roll of a 6 all others have a leader. Roll again
and on a 1-5 it is a +1 leader, on a 6 a +2 leader.
VIII Corps:
Archduke Leopold (0). Formation Morale 22 plus 1 for each addditional
light unit used - 4 D6
Corps Artillery: 2 guns (1 Foot, 1 Horse)
1st 'Division':
Fragnern (0)
-
15th Infantry Regt: 5 / 4 / 3 A
-
77th Infantry Regt: 5 / 4 / 3 A
-
Depot Btns of 36th & 75th Inf Regt:
3 / - / 2A
-
5th Jager Btn: 3 / 2 / - Light or make
1 unit above 6 / 5 / 3 or 4 / - / 3 or all 'Heavy' skirmishers.
-
Artillery: 1 gun
-
Attached Cavalry (3rd Uhlans & 9th Cuirassier):
4 / 3 / 2 (+1 combat)
2nd 'Division':
Schultz (2)
-
21st Infantry Regt: 5 / 3
/ 2 A
-
32nd Infantry Regt: 5 / 3
/ 2 A
-
24th Jager Btn: 3 / 2 / - Light or make
1 unit above 6 / 5 / 3 or both 'Heavy' skirmishers.
-
Artillery: 1 gun
3rd 'Division':
Krevssern (2)
-
8th Infantry Regt: 5 / 4 / 3 A
-
74th Infantry Regt: 5 / 4 /
3 A
-
31st Jager Btn: 3 / 2 / - Light or make
1 unit above 6 / 5 / 3 or both 'Heavy' skirmishers.
-
Artillery: 1 gun
-
Schindlockers Cavalry (4th Uhlans & 11th
Cuirassier): 4 / 3 / 2 (+1 combat)
4th 'Division':
Rothkirch (0).
Orders of Battle:
Units for 'What if'
Prussians:
Notes as for V Corps.
VI Corps:
von Mutius (2). Formation Morale 15.5 plus 1 for addditional
light unit used- 2D6
11th Division:
von Zastrow (2).
-
10th Infantry Regt: 5 / 4 / 3
-
38th Infantry Regt: 5 / 4 / 3
-
50th Infantry Regt: 5 / 4 / 3
-
51st Infantry Regt: 5 / 4 / 3
-
Artillery: 2 guns (1 BLA, 1 SA)
12th Division:
von Prodzinsky (2).
-
22nd Infantry Regt: 5 / 4 / 3
-
23rd Infantry Regt: 5 / 4 / 3
-
6th Jager Btn: 3 / 2 / - Light or make
1 unit above 6 / 5 / 3 or both 'Heavy' skirmishers.
-
Artillery: 1 guns (BLA)
Austrians:
Notes as for VIII Corps above.
IV Corps:
Graf Festetics (2). Formation Morale 22.5 plus 1 for each addditional
light unit used - 4 D6
Corps Artillery: 1 Foot battery, 1 Horse battery and
1 Rocket battery.
Corps Cavalry (half of the 7th Hussars): 3 /
- / 2
1st 'Division':
von Brandenstein (0)
-
12th Infantry Regt: 5 / 4 / 3
A
-
26th Infantry Regt: 5 / 4 / 3 A
-
27th Jager Btn: 3 / 2 / - Light or make
1 unit above 6 / 5 / 3 or all 'Heavy' skirmishers.
-
Artillery: 1 Foot battery
2nd 'Division':
von Fleischaker (0).
-
6th Infantry Regt: 5 / 4 / 3
A
-
61st Infantry Regt: 5 / 4 /
3 A
-
13th Jager Btn: 3 / 2 / - Light or make
1 unit above 6 / 5 / 3 or all 'Heavy' skirmishers.
-
Artillery: 1 Foot battery
3rd Brigade:
Pockh (1).
-
37th Infantry Regt: 5 / 3 / 2
A
-
51st Infantry Regt: 5 / 3 /
2 A
-
8th Jager Btn: 3 / 2 / - Light or make
1 unit above 6 / 5 / 3 or all 'Heavy' skirmishers.
-
Artillery: 1 Foot battery
4th Brigade:
Achduke Joseph 1 P.Ldr.
-
67th Infantry Regt: 5 / 4 / 3
A
-
68th Infantry Regt: 5 / 4 / 3
A
-
30th Jager Btn: 3 / 2 / - Light or make
1 unit above 6 / 5 / 3 or all 'Heavy' skirmishers.
-
Artillery: 1 Foot battery
VI Corps:
von Ramming (3). Formation Morale 23.5 plus 1 for each
addditional light unit used - 5 D6
Corps Reserve Artillery: 2 Guns (1 Horse)
1st Brigade:
Waldstatten (0)
-
6th Jager Btn: 3 / 2 / - Light or make
1 unit above 5 / 4/ 3 or all 'Heavy' skirmishers.
-
9th Inf Regt: 4 / 3 / 2 A
-
79th Inf Regt: 4 / 3 / 2 A
-
Artillery: 1 Gun.
2nd Brigade: Hertweck (0)
3rd Brigade: Rosenzweig (1)
-
17th Jager Btn: 3 / 2 / - Light or make
1 unit 5 / 4 / 3 or all 'Heavy' skirmishers.
-
4th Inf Regt: 4 / 3 / 2
A
-
55th Inf Regt: 4 / 3 / 2A
- Artillery: 1 Gun.
4th Brigade: Jonak (1)
1st Reserve Cavalry
Division: Holstein
- Glucksburg (0).
Divisional Artillery: 1 Horse battery.
Solm's Cavalry Brigade (4th & 6th Cuirassier, 8th Uhlan):
6 / 4 / 2 (+1 combat)
Deployment and Reinforcements:
Austrian Deployment:
1st Brigade: The 5th Jager's may start anywhere to the East of
Dubno or in Dubno itself. The rest of the brigade within 12'"
of the bridge to the west of Zlitsch and on the eastern side of
the river. They are in Attack Column, skirmishing or unlimbered
as appropiate.
2nd Brigade: Deployed in Attack Column, skirmish or unlimbered,
as appropiate. On the hill between Zlitsch and Skalitz. They are
in prepared positions and recieve a -1 in fire and melee combat.
3rd Brigade: Deployed in Attack Column, skirmish or unlimbered,
as appropiate. In Skalitz, the Station or the area to the south
of these and west of the embankment.
Terrain:

Woods / Villages: All woods and villages count as difficult going
and give a -1 advantage in fire and melee combat.
Hills: All the hills are normal 'Fire and Fury' hills, but as noted
those units of the Austrian 2nd Brigade that start on the hill receive
a -1 fire and melee combat advantage. They must remain in their
initial positions, but may change face or formation.
Cultivated Land: Blocks line of sight, as if where a wood, but
has no further effect.
Embankment: Provides a -1 fire and melee advantage if the unit
is lining it. It has no effect on line of sight, but count as a
1" wide linear obstacle for cavalry and atrillery.
Lake: Impassable to all troops.
River: Impassable to cavalry and artillery except at the bridges.
It counts as a 2" wide river for infantry.
Special Rules:
Austrian Activation:
In the 'Historical' battle ONLY the Austrian army
must be activated before it may operate normally. This is due to
the fact that they were not expecting an attack that day. While
the high command, ie Archduke Leopold, did absolutely nothing during
the whole period of the battle.
Therefore, except for the 5th Jagers of the 1st Brigade, none of
the Austrian units may move until activated. They may still fire
as normal.
Units are automatically activated if a Prussian unit comes within
12" of them. They are also activated if the suffer any negative
fire combat result, i.e. they are Disordered or worse. Finally all
units are activated if 8 or more units have been activated by either
of the above methods. Otherwise they must roll for activation.
The key to this process is the 1st Brigade. Starting with the Austrian
08:30 phase they roll a D10 until activated. Needing a 10 on the
08:30 turn, a 9 or 10 on the 09:00 turn, a 8, 9 or 10 on the 09:30
turn, etc. A roll of a 1 is always a failure. Once activated they
have no need to roll for movement, instead they MUST move a full
move towards the nearest enemy unit. Light infantry, cavalry and
artillery may ignore this if the enemy is within 12". Line
infantry MUST move into melee combat if they can.
Following the activation of the 1st Brigade the other units automatically
activate, but do not have to advance. They roll normally for movement,
but may only do so the following number of turns after the 1st Brigade
is activated.
2nd Brigade: Activated in the Austrian phase following the 1st
Brigade's activation.
Corps Assets: Activated in the second Austrian phase following
the 1st Brigade's activation.
3rd Brigade: Activated in the third Austrian phase following the
1st Brigades activation.
Reinforcements:
In the 'Historical' battle the only potential reinforcements are
the Austrian 4th Brigade. In the 'what if' game not only this unit
but also the ones listed in the 'what if' may enter the game as
reinforcements.
Austrian:
4th Brigade, VIII Corps: Starting from the Austrian
08:30, or the phase after this that the Austrian player
decides to start trying, phase the Austrian player may (must in
the 'what if' game) roll for this unit to arrive as a reinforcement.
If this unit should arrive the Prussians will receive 3 victory
points. In the 'what if' game the Austrian player must start rolling
from the 08:30 roll, but the Prussian player receives no victory
point if this unit arrives.
A D10 is rolled, with a 10 needed on the first turn, a 9 or 10
on the second (09:00) turn, an 8, 9 or 10 on the third turn,
etc. roll of a 1 or 2 is always a failure. If the brigade
arrive a D6 is rolled to see where it comes from. 1, 2 or
3 it arrives at point C, a 4, 5 or 6 it arrives at point D. Units
are in March Column, Limbered, etc.
Other Reinforcements (what if only): Starting
with the 10:30 Austrian phase a D10 is rolled for each of the potential
groups of reinforcements, ie one each for the 1st Reserve Cavalry
Division, IV and VI Corps. On that phase a roll of 10 is needed
for the formation to start arriving. On the 11:00 phase a 9 or 10,
on the 11:30 phase a 8, 9 or 10, etc. A 1 or 2 is always a failure.
All units arrive on the board in March Column, Limbered, etc. The
1st Cavalry Division arrives within 6" of point E. IV Corps
arrives at point D and VI Corps at point C.
Except for the Cavalry Division they do not all arrive at the same
time. For the Corps the following procedure is used. The formations
of the Corps are divided into 'echelons' by the use of a D6 dice.
1, 2, 3 or 4 means the 1st, 2nd, 3rd or 4th Brigades of that formation,
a 5 means the Corps assets and a 6 means two formations have arrived,
roll again to determine which. A maximum of two formations can be
in any 'echelon' and they can be a maximum of 5 'echelons'. Therefore
if a second six is rolled, ignore it and re-roll. Similarly if a
roll calls for the allocation of a formation to an 'echelon', but
that unit is already in a previous 'echelon', then you re-roll until
a formation that is not allocated is obtained.
For example on the 11:00 Austrian phase the Austrian player rolls
a 9 for the IV Corps and they start arriving on the table from point
D. He then rolls for the composition of the 'echelons'. The first
roll is a 3, so the 3rd Brigade is the 1st 'echelon'. The second
roll is another 3, but the 3rd Brigade is already allocated to an
'echelon'. Therefore a re-roll is made, a 5 is rolled and the Corps
Assets are the 2nd 'echelon'. The next roll is a 6, so two formations
are in this 'echelon', the third. Two further rolls are made for
the units and they are the 1st and 4th Brigades. This leaves just
the 2nd Brigade therefore it becomes the 4th 'echelon'.
The 1st 'echelon' arrives on the turn that the Austrian player
successfully rolls for them to do so. On the Austrian phase after
all of the 1st 'echelon' are completely on the board, the 2nd 'echelon'
may roll for arrival. A D10 is rolled for the 'echelon'. A 1 - 5
means it has failed to arrive, a 6 - 10 that it has arrived. The
roll is modified by a +1 for each 'E' leader (not unit commanders),
a -1 for each 'P' leader and a +1 per additional attempt after the
1st that is made. A 'natural' roll of 1 or 2 is always a failure.
Once the 2nd 'echelon' is completely on the board then the 3rd 'echelon'
may start to try to enter on the following phase.
For example in the example mentioned above the 3rd Brigade, IV
Corps arrived during the 11:00 Austrian phase as the 1st 'echelon'.
As they were all on table at the start of the 11:30 phase, the arrival
of the 2nd 'echelon' was rolled for, the Corps Assets. A 6 or more
is needed as the Corps commander is neither an 'E' or 'P' leader.
A 3 is rolled and they don't arrive. On the following Austrian phase
a second roll is made, this time a 5 or more is needed because of
the plus one for a subsequent attempt. At the start of the 12:30
Austrian phase all have the Corps assets have arrived so the next,
3rd, 'echelon is rolled for, the 1st and 4th Brigades. Normally
a 6 or better would suffice to bring these units on to the table,
but both leaders of these Brigades are 'P'. Therefore a -2 dice
modifier is applied and an 8 or better is required.
Prussian:
In the 'what if' game the Prussian player may also receive reinforcements.
They may start rolling a D6 on the Prussian phase following the
arrival of the first 'echelon' of either of the two Austrian Corps.
The first such phase they require a 6, on the second such phase
a 5 or 6, etc. A roll of a 1 or 2 is always a failure.
On a successful roll the Prussian VI Corps starts to arrive. They
arrive in March Column, Limbered, etc and at Point A. In a similar
manner to the Austrian reinforcements above they then have to roll
for the second 'echelon' of reinforcements to arrive. A D6 is rolled
on the Prussian phase after the VI starts to arrive. The first such
phase they require a 6, on the second such phase a 5 or 6, etc.
A roll of a 1 or 2 is always a failure. The composition of the 'echelons'
though is fixed.
The 1st 'echelon' is: von Zastrow, 10th and 38th Infantry Regts.
The 2nd 'echelon' is: von Mutius, 11th Division's Artillery,
50th and 51st Infantry Regts.
The 3rd 'echelon' is: von Prodzinsky, 6th Jager Btn and 22nd
Infantry Regt.
The 4th 'echelon' is: 23rd Infantry Regt and 12th Division's
Artillery.
Victory Points:
In addition the following scenario specific rules are used. The
first number is used for the 'historical' game and the second for
the 'what if'.
Austrians:
+10 / +10 v.p's for being the sole occupier or last occupier of
Kleny.
+10 / +10 v.p's for being the sole occupier or last occupier of
Skarkoc.
+0 / +5 v.p's for being the sole occupier or last occupier of Dubno
('what if' only).
Prussians:
+10 / +15 v.p's for being the sole occupier or last occupier of
Zlitsch.
+5 / +10 v.p's for being the sole occupier or last occupier of
Skalitz.
+5 / +10 v.p's for being the sole occupier or last occupier of
the Railway Station.
+0 / +5 v.p's for being the sole occupier or last occupier of Zibeto
('what if' only).
+0 / +5 v.p's for being the sole occupier or last occupier of Dubno
('what if' only).
+3 / 0 v.p's if the Austrian 4th Brigade arrives as a reinforcement
('historical' only).
|