|
Two versions of the scenario are playable. Firstly the historical
battle, which features some severe restrictions on the activities
of the French player to reflect that armies performance at this
battle. Secondly a 'What if?' version of the battle which assumes
that Bazaine, the French commander, had been more decisive and attempted
to force open his passage to the West.
Scale and Notes:
The game is set in 1:300 scale. The French player is the first
player of each turn. The game starts with the Prussian 09:00 turn
and finishes with the French 21:00 turn. There is no French 09:00
turn or Prussian 21:00 turn.
Two versions of this battle are playable. Firstly the historical
battle and also a 'What if' version. In the first the French do
not receive some of the troops listed in their order of battle and
receive some severe restrictions on what they may do. In the 'What
if' battle more troops are available to them and they do not suffer
the restrictions. In this version of the battle though the will
have to achieve a lot more. The 'What if' battle assumes that the
French higher commanders, or the commander in chief himself, showed
more resolve in the situation they found themselves. So rather than
fight a defensive battle, as they did in reality, they will attempt
to fight there way through the Prussian army to join MacMahon's
army to the west.
Orders of Battle (1:300 scale)
The French Army:
Most formations have 1 in 3 'E' unit commanders. Some of the formations
are not allowed any 'E' commanders, while Lapasset's Division get
1 in 2. You may dice for them or allocate them.
II Corps:
General Frossard - 1 P.Ldr (dice for 'E' unit commanders)
Corps Artillery: 2 Foot Batteries, 1 Horse Battery
| 1st Division: General Verge- 1 P Ldr |
2nd Division: General Bataille - 1 P.Ldr |
- Divisional Artillery: 1 Foot Battery, 1 Mitrailleuse Battery
*
- 32nd Ligne Regt: 4 / 3 / 2
- 55th Ligne Regt: 5 / 4 / 3
- 76th Ligne Regt: 4 / 3 / 2
- 77th Ligne Regt: 4 / 3 / 2
|
- Divisional Artillery: 1 Foot Battery, 1 Mitrailleuse Battery
*
- 3rd / 12th Chasseurs: 3 / 2 / - L
- 8th Ligne Regt: 4 / 3 / 2
- 23rd Ligne Regt: 5 / 4 / 3
- 66th Ligne Regt: 4 / 3 / 2
- 67th Ligne Regt: 5 / 4 / 3
|
|
Attached Division: General Lapasset - 1 Ldr
(all units need 4,5 or 6 for an 'E' commander)
|
2nd Cavalry Division: General Valabreque
- 1 P.Ldr (no 'E' unit commanders) |
- Divisional Artillery: 1 Foot Battery
- 14th Chasseurs: 2 / - / - L
- 84th Ligne Regt: 4 / 3 / 2
- 97th Ligne Regt: 5 / 4 / 3
|
- 1st Brigade (4th & 5th Chasseurs): 4 / - / 3
- 2nd Brigade (5th & 8th Dragoons): 3 / - / 2
|
3rd Reserve Cavalry Division: General Forton
- 1 P.Ldr
(no 'E' unit commanders) |
|
- Divisional Artillery: 1 Foot Battery
- 1st Brigade (1st & 9th Dragoons): 3 / - / 2
- 2nd Brigade (7th & 10th Cuirassiers): 3 / 2 / -
|
|
Imperial Guard Corps: General Bourbaki -
1 Ldr (dice for 'E' unit commanders)
Corps Artillery: 2 Horse Batteries
| 1st Guard Division: General Deligny - 1
P Ldr |
2nd Guard Division: General Picard - 1
Ldr |
- Divisional Artillery: 1 Foot Battery, 1 Mitrailleuse Battery
*
- Guard Chasseurs: 3 / 2 / - L
- 1st Garde Voltiguers: 5 / 3 / - I
- 2nd Garde Voltiguers: 4 / 2 / - I
- 3rd Garde Voltiguers: 4 / 2 / - I
- 4th Garde Voltiguers: 4 / 2 / - I
|
- Divisional Artillery: 1 Foot Battery, 1 Mitrailleuse Battery
*
- Guard Zouave: 3 / 2 / - I
- 1st Garde Grenadiers: 5 / 3 / - I
- 2nd Garde Grenadiers: 4 / 2 / - I
- 3rd Garde Grenadiers: 4 / 2 / - I
|
| Guard Cavalry Division: General Desvaux
- 1 P.Ldr |
|
- Divisional Artillery: 1 Horse Battery
- 1st Brigade (Guides & Guard Chasseurs): 3 / 2 / -
- 2nd Brigade (Guard Lancers, Guard Dragoon & 2nd Chasseurs
d'Afrique): 5 / 3 / -
- 3rd Brigade (Guard Cuirassier & Carabiniers): 3 /
2 / -
|
|
III Corps: Marshal Le Boeuf - 1 P.Ldr (dice
for 'E' unit commanders)
| 2nd Division: General Nayral - 1 P.Ldr |
4th Division: General Aymard - 1 Ldr |
- Divisional Artillery: 1 Foot Battery, 1 Mitrailleuse Battery
*
- 15th Chasseurs: 2 / - / - L
- 19th Ligne Regt: 4 / 3 / 2
- 41st Ligne Regt: 4 / 3 / 2
- 69th Ligne Regt: 4 / 3 / 2
- 90th Ligne Regt: 4 / 3 / 2
|
- Divisional Artillery: 1 Foot Battery, 1 Mitrailleuse Battery
*
- 11th Chasseurs: 3 / 2 / - L
- 44th Ligne Regt: 6 / 5 / 3
- 60th Ligne Regt: 4 / 3 / 2
- 80th Ligne Regt: 5 / 4 / 3
- 85th Ligne Regt: 4 / 3 / 2
|
| 3rd Cavalry Division: General de Clerambault
- 1 P.Ldr |
|
- 1st Brigade(2nd, 3rd & 10th Chasseurs a Cheval): 5
/ 4 / 3
- 2nd Brigade (2nd & 4th Dragoons): 3 / - / 2
- 3rd Brigade (5th & 8th Dragoons): 3 / - / 2
|
|
IV Corps: General de Ladmirault - 1 P Ldr
(dice for 'E' unit commanders)
Corps Artillery: 2 Foot Batteries, 1 Horse Battery
| 1st Division: General de Cissey - 1 P Ldr |
2nd Division: General Grenier - 1 P Ldr |
- Divisional Artillery: 1 Foot Battery, 1 Mitrailleuse Battery
*
- 20th Chasseurs: 3 / 2 / - L
- 1st Ligne Regt: 4 / 3 / 2
- 6th Ligne Regt: 4 / 3 / 2
- 57th Ligne Regt: 4 / 3 / 2
- 73rd Ligne Regt: 5 / 4 / 3
|
- Divisional Artillery: 1 Foot Battery, 1 Mitrailleuse Battery
*
- 5th Chasseurs: 3 / 2 / - L
- 13th Ligne Regt: 4 / 3 / 2
- 43rd Ligne Regt: 5 / 4 / 3
- 64th Ligne Regt: 4 / 3 / 2
- 98th Ligne Regt: 4 / 3 / 2
|
| 4th Cavalry Division: General Legrand -
1 P.Ldr |
|
- 1st Brigade (2nd & 7th Hussars): 4 / - / 3
- 2nd Brigade (3rd & 11th Dragoons): 3 / - / 2
|
|
VI Corps: Marshal Canrobert - 1 P Ldr (dice
for 'E' unit commanders)
Corps Artillery (the collected artillery of all the Corps):
4 Foot Batteries, 1 Horse Battery
Infantry attached to the Corps: 9th Ligne Regt: 4 / 3 / 2
| 1st Division: General Tixier - 1 P Ldr |
3rd Division: General Lafont - 1 P Ldr |
- Divisional Artillery: 1 Mitrailleuse Battery *
- 9th Chasseurs: 3 / 2 / - L
- 4th Ligne Regt: 4 / 3 / 2
- 10th Ligne Regt: 5 / 4 / 3
- 12th Ligne Regt: 5 / 4 / 3
- 100th Ligne Regt: 4 / 3 / 2
|
- 75th Ligne Regt: 4 / 3 / 2
- 91st Ligne Regt: 5 / 4 / 3
- 93rd Ligne Regt: 3 / - / 2
- 94th Ligne Regt: 4 / 3 / 2
|
Notes: All Mitrailleuse batteries noted with a * start the
game damaged.
1st Division, VI Corps, 2nd Division and the 3rd Cavalry Division,
III Corps are not used in the basic game. They are only used if
you are playing the alternative, 'What if', version.
The Prussian Army:
1 in 3 'E' unit commanders, dice for it or allocate them. III Corps
has 1 in 2 'E' commanders.
5th Cavalry Division: General von Rheinbaben - 1 P.Ldr
- 2 Horse Batteries
- 11th Cavalry Brigade (4th Cuirassier, 19th Dragoon & 13th
Uhlans): 4 / 3 / 2
- 12th Cavalry Brigade (7th Cuirassier & 16th Uhlans): 3 /
2 / - E (see 'Special Rules' below)
- 13th Cavalry Brigade (11th & 17th Hussars): 3 / - / 2
- Attached Cavalry Brigade (13th & 16th Dragoons, 10th Hussars):
5 / 4 / 3
6th Cavalry Division: Wilhelm of Mecklenburg - Schwerin
- 1 Ldr
- 1 Horse Battery
- 14th Cavalry Brigade (6th Cuirassier, 3rd & 15th Uhlans):
5 / 4 / 3
- 15th Cavalry Brigade (3rd & 16th Hussars): 3 / - / 2
III Corps: General von Alvensleben - 1 E.Ldr
(roll for 'E' unit commanders)
- Corps Artillery: 2 Foot Batteries, 1 Horse Battery
- 1 Staff Officer - 1 P.Ldr
| 5th Division: General von Stulpnagel -
1 Ldr |
6th Division: General von Buddenbrock-
1 E.Ldr |
- Divisional Artillery: 3 Foot batteries
- 3rd Jager Btn: 3 / 2 / - L
- 8th Grenadier Regt: 6 / 4 / 2
- 12th Grenadier Regt: 5 / 4 / 3
- 48th Infantry Regt: 6 / 5 / 3
- 52nd Infantry Regt: 6 / 5 / 3
- 78th Infantry Regt (2 Btns from X Corps): 4 / 3 / 2
|
- Divisional Artillery: 2 Foot batteries.
- 20th Infantry Regt (2 Btns): 4 / 3 / 2
- 24th Infantry Regt: 6 / 5 / 3
- 35th Fusilier Regt (plus 1 Btn from 20th Inf. Regt): 9
/ 7 / 5
- 64th Infantry Regt: 7 / 5 / 4
|
X Corps: General von Voights - 1 Ldr (roll
for 'E' unit commanders)
- Corps Artillery: 2 Foot Batteries, 1 Horse Battery.
- Colonel Caprivi (Staff Officer) - 1 Ldr (see 'Special Rules'
below)
| 19th Division: General von der Osten-Sacken
- 1 Ldr |
20th Division: General von Kraatz-Koschlau
- 1 E.Ldr |
- Divisional Artillery: 1 Foot battery
- 3rd Guard Cavalry Brigade (1st & 2nd Guard Dragoon):
3 / 2 / -
- 16th Infantry Regt: 6 / 5 / 3
- 57th Infantry Regt: 7 / 5 / 4
- 91st Infantry Regt (2 Btns): 5 / 4 / 3
- Lehman's Infantry (1 Btn from 78th Regt & 1 from 91st):
4 / 3 / 2 E
|
- Divisional Artillery: 2 Foot batteries.
- 10th Jager Btn: 3 / 2 / - L
- 17th Infantry Regt: 6 / 5 / 3
- 56th Infantry Regt: 7 / 5 / 4
- 79th Infantry Regt: 6 / 5 / 3
- 92nd Infantry Regt: 7 / 5 / 4
|
VII Corps: No commander present
16th Division: General von Barnekow - 1 Ldr
- Divisional Artillery: 1 Foot battery
- 40th Fusilier Regt: 6 / 5 / 3
- 72nd Infantry Regt: 7 / 5 / 4
IX Corps: General von Manstein- 1 Ldr (roll
for 'E' unit commanders)
25th (Hesse) Division: Prince Louis of Hesse - 1 Ldr
- Divisional Artillery: 2 Foot batteries.
- 1st Hessian Jager Btn: 3 / 2 / - L
- 1st Hessian Leib Gardes: 5 / 3 / 2
- 2nd Hessian Infantry Regt: 5 / 4 / 3
- 11th Grenadier Regt (from 18th Division): 6 / 4 / 2
Deployment and Reinforcements:
The French:
Deployed at the start: The French deploy
first.
3rd Reserve Cavalry Division: All units
must be within 1" of Vionville. Cavalry are outside the town,
others may be inside. All units are 'encamped' this counts as March
Column / Limbered but with an additional +1 dice roll modifier for
fire combat.
II Corps: All units are 'encamped', as
above. The 2nd Cavalry Division is deployed to the south west of
Rezonville. It must be within 6" of Rezonville and within 1"
of the Vionville - Rezonville road. All other components of II Corps
maybe deployed anywhere within 6" of Rezonville.
3rd Division, VI Corps: All units are 'encamped',
as above, they are deployed in the square G1.
Reinforcements (Historical): The following
formations arrive during the French phase of a turn.
11:30 2nd Guard Division, Imperial Guard Corps: Arrive at
Gravelotte in any desired formation.
12:00 VI Corps Assets, i.e. Corps Commander, Corps Artillery
and the 9th Infantry Regt: Arrive along the road at F1
15:00 2nd Division, IV Corps: Within
6" of the road in square C1 in any desired formation.
4th Division, III Corps: Enter the table from the edge of square
E1 in any desired formation.
The remainder of the Imperial Guard Corps, minus 2nd Cavalry
Brigade & 1 Horse battery: Enter the table from the north
edge of square H1 and Gravelotte in March Column / Limbered.
15:30 1st Division, IV Corps: Within 6"
of the road in square C1 in any desired formation.
16:00 Corps Commander and Corps Artillery, IV Corps:
Within 6" of the road in square C1 in any desired formation.
18:00 4th Cavalry Division, 2nd Guard Cavalry Brigade &
1 Horse battery: Within 6" of the road in square B1 in
any desired formation.
1st Division, VI Corps, 2nd Division and the 3rd Cavalry Division,
III Corps are not used in the historical game.
Reinforcements (What if): The following
formations arrive during the French phase of a turn.
11:30 2nd Guard Division, Imperial Guard Corps: Arrive at
Gravelotte in any desired formation.
12:00 VI Corps Assets, i.e. Corps Commander, Corps Artillery
and the 9th Infantry Regt: Arrive along the road at F1
12:30 1st Division, VI Corps: From this turn the French
player may roll a D10 for the arrival of this Division. A 10 is
needed this turn, a 9 or 10 during the 13:00 turn, a 8, 9 or 10
in 13:30, etc. The Prussian player will gain victory points if this
option is taken. This Division will arrive along the road at F1
in March Column / Limbered.
15:00 2nd Division, IV Corps: Within
6" of the road in square C1 in any desired formation.
4th Division, III Corps: Enter the table from the edge of square
E1 in any desired formation.
The remainder of the Imperial Guard Corps, minus 2nd Cavalry
Brigade & 1 Horse battery: Enter the table from the north
edge of square H1 and Gravelotte in March Column / Limbered.
2nd Division, III Corps: From this turn the French player
may roll a D10 for the arrival of this Division. A 10 is needed
this turn, a 9 or 10 during the 15:30 turn, a 8, 9 or 10 in 16:00,
etc. The Prussian player will gain victory points if this option
is taken. This Division will enter the table from the edge of square
E1 in March Column / Limbered.
15:30 1st Division, IV Corps: Within 6"
of the road in square C1 in any desired formation.
3rd Cavalry Division, III Corps: From this turn the
French player may roll a D6 for the arrival of this Division. A
6 is needed this turn, a 5 or 6 during the 16:00 turn, a 4, 5 or
6 in 16:30, etc. The Prussian player will gain victory points if
this option is taken. This Division will enter the table within
6" of the road in square C1in March Column / Limbered.
16:00 Corps Commander and Corps Artillery, IV Corps:
Within 6" of the road in square C1 in any desired formation.
18:00 4th Cavalry Division, 2nd Guard Cavalry Brigade &
1 Horse battery: Within 6" of the road in square B1 in
any desired formation.
The Prussians:
Deployed at the start: Deploy after the
French have deployed.
5th Cavalry Division, minus 12th Cavalry Brigade,
and Colonel Caprivi: All units must be within 12" of Tronville.
Artillery is deployed unlimbered and may not be any closer than
12" to any French units. Cavalry is deployed in any desired
formation and may not be any closer than 19" to any French
unit.
Reinforcements:
09:30 6th Cavalry Division: Arrive within 6"
of the western road in square G5. One of the units is in any desired
formation, all other units are in March Column / Limbered.
10:00 5th Division, III Corps:
The 12th Grenadiers, 52nd IR, 3rd Jagers and 2 guns arrive within
2" of the western road in square G5. The Jagers are in skirmish
formation, one of the infantry units is in any desired formation
and the other is in March column.
The 8th grenadiers, 48th IR, 78th IR and 1 gun arrive within 2"
of the eastern road in square G5. One of the units is in any desired
formation, the others are in March Column.
Von Stulpnagel may enter with either of the two groups.
III Corps Command, III Corps Artillery and 6th Division: Arrive
within 3" of the road in square D5, Corps Artillery first.
All units are in March Column or Limbered.
10:30 Lehman's Infantry & 91st IR, 19th Division,
X Corps: Arrive within 3" of the road in square D5, all
units are in March Column.
14:00 X Corps Command, X Corps Artillery and 20th Division:
Arrive within 3" of the road in square D5, Corps Artillery
first. All units are in March Column or Limbered.
16:00 3rd Guard Cavalry Brigade: Arrive within 3"
of the road in A3 in any desired formation.
16:30 The remainder of 19th Division, X Corps: Arrive
within 3" of the road in A3 in any desired formation.
16th Division, VII Corps: Arrive within 3" of the western
road in square G5 in any desired formation.
17:00 XII Corps: Arrive within 3" of the western
road in square G5 in any desired formation.
Terrain:

Each square on the map is 12" by 12"
All towns, villages and woods give a -1 defensive and fire modifier.
All other streams are 1" wide and are fordable by infantry
and cavalry units. Artillery may only cross at bridges and where
roads cross the stream.
Where a stream and a hill are within 1" of each other, i.e.
B1 - D1 and G2 - H5, then a defender receives a -2 close combat
modifier. In addition it counts as a 2" wide terrain feature.
The Roman road - the dotted road may not be used for road movement.
Its only effect on the game is described in 'Active and Inactive
units' below.
Special Rules:
Encamped: All on table French
units start the game encamped. This counts as March Column / Limbered
but with an additional +1 dice roll modifier for fire combat. Any
cavalry units that are fired at are automatically disordered if
fired on if 'encamped'. If a 'Lively fire' or better result is obtained
on a cavalry unit then that unit must make a full move towards square
F1 in its next movement phase. The move must be the maximum possible
distance towards the board edge, it may use road movement and is
performed by the Prussian player. Any other French cavalry
units which are within 6" of this retreat path will also have
to make a similar move in this phased. Units do not though have
to exit off the table they may stop when they reach the table edge.
During the first French movement phase all French
encamped units that are not effected by the above rule are initially
placed into March Column and movement dice roll permitting may change
formation or move as normal.
12th Cavalry Brigade: The Prussian 12th
Cavalry Brigade is under the command of von Bredow and during this
battle it performed its famous 'death ride'. To simulate this the
Prussian player may choose not to deploy this unit at the start
of the game. Instead it may be deployed anywhere on the table at
any time from the 13:00 Prussian phase and in any formation. It
must be placed at the start of the Prussian phase and must be within
18" of at least 1 French unit, but may not be closer than 9".
It must be deployed on the edge of some cover or at the bottom of
a hill, i.e. in a position that it could have 'sneaked' to without
being seen.
The turn that it is placed it automatically has a full move and
must move into contact with at least 1 French unit. If the
units attacked include at least 1 gun or machine gun stand then
for that turn only the following rules apply to this brigade and
the units attacked. The 12th Cavalry Brigade will count as 'Impetuous'
in the initial close combat phase, but not in any breakthrough phase
that might follow. All French units contacted in the initial close
combat phase will automatically be 'Disordered', if they are not
so already. This happens before the defensive fire phase & close
combat phase. All fire at the 12th Cavalry Brigade will suffer a
-2 dice roll modifier, in addition to any other modifiers that might
apply and only the units charged may fire. During the breakthrough
phase any French units contacted may fire on the 12th Cavalry Brigade,
but at half effect.
The 12th Cavalry Brigade can instead be deployed at any time by
the Prussian player. They can be placed in any desired formation
in any location that is at least 24" away from any French unit.
They must be deployed behind the Prussian lines, i.e. behind the
positions of other Prussian units. Deployment in this case would
count as their movement for that turn and they would move normally
on subsequent turns. This would be used if the Prussian player decides
to not deploy this brigade at the beginning of the game, but subsequently
decides not to use the above special rules.
Colonel Caprivi: This officer was a staff
officer in the Prussian X Corps and was destined to be the German
high commander in the future. During the battle he exercised wide
powers and particularly in the early stages commanded many units.
To simulate this he has been rated as a 'Leader' rather than, as
would be normal for staff officer, as a 'Poor Leader'. He may command
any artillery from any German formation. In addition he can count
as a 'Leader' for any German unit. He has a commander radius of
3" for this purpose and as normal for commanding artillery.
He can be used instead of one of the normal commanders in infantry
formations and in addition to normal commanders in cavalry formations.
This means that no more that two leaders may be counted by any German
unit at any one time.
Active and Inactive units (historical battle
only): This rule is an attempt to simulate the behaviour of
the French army during this battle. In particular the total
lack of aggression or coordination of there superior forces. In
the historical battle formation are therefore classified as either
Active, Semi active or In active and may suffer minuses on the Movement
table. Formations may at different times and under different circumstances
change from one status to another. Active units function in all
ways as normal units. Semi active units suffer a -1 on the movement
table and Inactive units suffer a -2 on the movement table. The
table below list the status of formations over the battle
|
|
1st & 2nd Div 2nd Corps
|
Attach. Div 2nd Corps
|
2nd Cav Div 2nd Corps
|
3rd Res Cav Div
|
6th Corps
|
2nd Gd Div Imp. Gd. C
|
Rest of Imp. Gd Corps
|
4th Div 3rd Corps
|
1st & 2nd Div 4th Corps
|
4th Cav Div & 2nd Gd Cav B
|
| 09:30 |
Active |
Active |
Inactive |
Inactive |
Inactive |
- |
- |
- |
- |
- |
| 10:00 |
Active |
Active |
Inactive |
Inactive |
Inactive |
- |
- |
- |
- |
- |
| 10:30 |
Active |
Active |
Inactive |
Inactive |
Inactive |
- |
- |
- |
- |
- |
| 11:00 |
Active |
Active |
Inactive |
Inactive |
Inactive |
- |
- |
- |
- |
- |
| 11:30 |
Active |
Active |
Inactive |
Inactive |
Inactive |
Active |
- |
- |
- |
- |
| 12:00 |
Semi active |
Active |
Inactive |
Inactive |
Semi active |
Active |
- |
- |
- |
- |
| 12:30 |
Semi active |
Active |
Inactive |
Inactive |
Semi active |
Active |
- |
- |
- |
- |
| 13:00 |
Semi active |
Active |
Inactive |
Inactive |
Semi active |
Active |
- |
- |
- |
- |
| 13:30 |
Semi active |
Active |
Inactive |
Inactive |
Semi active |
Active |
- |
- |
- |
- |
| 14:00 |
Semi active |
Active |
Inactive |
Inactive |
Semi active |
Active |
- |
- |
- |
- |
| 14:30 |
Semi active |
Active |
Inactive |
Inactive |
Semi active |
Active |
- |
- |
- |
- |
| 15:00 |
Semi active |
Active |
Inactive |
Inactive |
Semi active |
Active |
Inactive |
Active |
Active |
- |
| 15:30 |
Inactive |
Active |
Inactive |
Inactive |
Semi active |
Active |
Inactive |
Active |
Active |
- |
| 16:00 |
Inactive |
Active |
Inactive |
Inactive |
Semi active |
Active |
Inactive |
Semi active |
Semi active |
- |
| 16:30 |
Inactive |
Active |
Inactive |
Inactive |
Semi active |
Active |
Inactive |
Semi active |
Semi active |
- |
| 17:00 |
Inactive |
Active |
Inactive |
Inactive |
Semi active |
Active |
Inactive |
Semi active |
Semi active |
- |
| 17:30 |
Inactive |
Active |
Inactive |
Inactive |
Semi active |
Active |
Inactive |
Semi active |
Semi active |
- |
| 18:00 |
Inactive |
Active |
Inactive |
Inactive |
Semi active |
Active |
Inactive |
Semi active |
Semi active |
Active |
| 18:30 |
Inactive |
Active |
Inactive |
Inactive |
Semi active |
Active |
Inactive |
Semi active |
Semi active |
Active |
| 19:00 |
Inactive |
Active |
Inactive |
Inactive |
Semi active |
Active |
Inactive |
Semi active |
Semi active |
Active |
| 19:30 + |
Inactive |
Semi active |
Inactive |
Inactive |
Inactive |
Semi active |
Inactive |
Inactive |
Inactive |
Semi active |
| 20:30 + |
Inactive |
Inactive |
Inactive |
Inactive |
Inactive |
Inactive |
Inactive |
Inactive |
Inactive |
Inactive |
In addition to the above a number of units may have their activation
level changed by circumstances, as detailed below.
6th Corps: If any units of this Corps suffer a defeat in
a close combat, 'Hard pressed' or worse, then the whole Corps switches
to Inactive for the remainder of the game.
Imperial Guard Corps, except 2nd Guard Division and 2nd Cav
Brig: If any Prussian units are within 18" of Gravelotte
these units switch to Semi active. If no Prussian units are within
18" of Gravelotte they will switch back to Inactive.
3rd Corps: If any of this formations units are on or south
of the Roman road (the dotted road on the map) the entire formation
goes to one activation step worse than in the table. i.e. Active
to Semi active, Semi active to Inactive
4th Corps: If any of this formations units are west or south
of the stream that runs from square B1 trough to D1 the entire formation
goes to one activation step worse than in the table. i.e. Active
to Semi active, Semi active to Inactive
Victory Points:
Historical Battle:
The normal 'Fire and Fury' victory points schedule
is used, as modified under the European and 1870 modifications.
In addition the following scenario specific victory conditions apply.
For either side:
15 v.p's each for control of Mars la Tour and Gravelotte
at the end of the game.
10 v.p's each for control of Vionville and Rezonville
at the end of the game.
5 v.p's for control of Flavigny at the end of the
game.
+10 v.p's if the player controls Mars la Tour, Vionville
and Rezonville at the end of the game
French only:
-10 v.p's if there are any unspent Prussian units
within 12" of Gravelotte at the end of the game.
-30 v.p's if there are any unspent Prussian units
within Gravelotte at the end of the game.
-1 v.p per turn that any unspent Prussian infantry
units are within 12" of Gravelotte.
1 v.p per unit that is exited of the western or southern
table edges between squares A3 to G5.
Prussians only:
10 v.p's if there are no unspent French units within
15" of Mars la Tour at the end of the battle.
What if Battle:
The normal 'Fire and Fury' victory points schedule
is used, as modified under the European and 1870 modifications.
Then the total that the French have scored is halved and the Prussian
total is multiplied by 1.5.
In addition the following scenario specific victory
conditions apply.
French only:
1 v.p for each unspent, non skirmishing, infantry
unit or undamaged artillery that exits the western edge of the table
between squares A3 to A5.
1/2 v.p for each other French unit that exits the
table between A3 and A5.
20 v.p's if there are no Prussian units within 18"
of the road that runs A3 to H1, and passes through Mars la Tour,
Vionville, Rezonville and Gravelotte, at the end of the game.
Prussians only:
10 v.p's each for control of Mars la Tour, Vionville,
Rezonville and Gravelotte at the end of the game.
+10 v.p's for control of any two of the above at the
end of the game.
+20 v.p's for control of any two of the above at the
end of the game.
1 v.p for each unspent, non skirmishing, infantry
unit or undamaged artillery within 12" of the road that runs
A3 to H1, and passes through Mars la Tour, Vionville, Rezonville
and Gravelotte, at the end of the game.
5 v.p's per Division if the French player brings on
to the table the 1st Division, VI Corps or the 2nd Division, III
Corps.
2 v.p's if the French player brings on to the
table the 3rd Cavalry Division, III Corps.
The Historical Battle:
The battle opened with the guns of the Prussian 5th Cavalry Division
pouring shells into the unsuspecting troops of the French 3rd Reserve
Cavalry Division. It had nearly not happened at all, for Von Rheinbaben
was not at all convinced he should attack the entire French army
with just his unsupported cavalry division. Yet Colonel Caprivi
was on hand and he could see the immense potential that the situation
held for the Prussian army. So it was at his insistence that the
guns opened fire. The effect was immediate, the surprised French
cavalry fled in rout and carried the men of the 2nd French Cavalry
Division with them. These two units were to rally in the rear but
took little other part in the ensuing battle.
This action had though stirred the hornet's nest and the French
infantry swarmed out of their camps towards their opponents. The
French II Corps occupied positions around Vionville, Flavigny and
eastwards towards Rezonville. It was now that the first of the 'in
the nick of time' reinforcements for the Prussians arrived; namely
the Prussian 3rd Corps and the 6th Cavalry Division. The 5th Division
and the 6th Cavalry Division emerged from the woods south of Flavigny
and Rezonville, while the 6th Division and the Corps artillery appeared
over the ridge in the area of Tronville. Von Alvensleben, the 3rd
corps commander, quickly appreciated the position and could see
the opportunity that he had. He resolved to press the French as
much as possible. Firstly this would keep them off balance and perhaps
to convince them that the Prussians were strong than they were in
reality. Secondly although control of Mars la Tour cut the French
escape route to the west this was not very secure, therefore he
decided to secure and hold Vionville in addition. This set the tone
for the whole engagement as the Prussians fought to retain and strength
their grip on the vital road to the west for the rest of the day.
Von Alvensleben quickly formed a gun line on the ridge above Vionville
and ordered his troops to the attack. In the east the 5th Division
met a solid wall of French fire and were unable to make much progress.
While 6th Division, covered by the massed Corps artillery, had more
luck. In a series of daring attacks they swept the still disorganised
French units from Vionville and Flavigny and settled down to try
and defend their newly won prizes. The units of the 3rd Corps were
now in a thin arc from Vionville through Flavigny and along the
ridge south of Rezonville. While the French were deployed in a similar
arc around Rezonville facing the Prussians. Both sides were to attempt
advances, during the remainder of the day, and different formations
came and went but basically this is where the troops stayed as an
uneasy stalemate ensued.
Meanwhile ominous dust clouds had been growing on Von Alvensleben's
exposed left flank so more timely arriving fresh troops from the
19th Division were dispatched into the woods north of Tronville
to provide some sort of flank guard. By this time the French 2nd
Guard Division had arrived to reinforce the French at Rezonvllle
and elements of the VI Corps had taken station north of Rezonville
to bring extra pressure onto the Prussians. If this was not bad
enough at about 3 pm fresh French formations arrived. The remainder
of the Imperial Guard stationed itself at Gravelotte but played
little part in the battle as it contented itself with securing this
area. More threateningly parts of the French III and IV Corps advanced
from the north and VI Corps finally started to play a more active
roll in the battle. The situation looked grim for the Prussians
as large numbers of French troops looked poised to smash his weak
flank guard and roll the Prussian position up. It was though at
this point that the most famous incident of this battle occurred,
Von Bredow's 'death ride'.
Von Bredow's brigade had been in reserve during all of the previous
events and he was now called on to do what he could with his units
in this desperate situation. So having carefully reconnoitred a
covered way into position he launched his brigade at the mass of
French troops along the old Roman road. Catching the artillery of
the French VI Corps completely by surprise he managed to throw the
entire French position into confusion. The first line was over thrown
but the by now tired troops now faced the wrath of the French supporting
troops. They took a heavy toll and repulsed the Prussian cavalry
but the real damage had already been done. These events were enough
to shake the advancing French and VI Corps from now on was virtually
a spectator at the battle. While the troops of the III and IV Corps
pulled back into defensive positions and lapsed into inactivity.
The battle then settled down into a general stalemate as both sides
licked their wounds and engaged in long range sniping. The arrival
of the Prussian X Corps and other formations was to break this pattern
though. For with these extra forces available the Prussians once
again moved to the attack. First of all the Prussian 20th Division,
later supported by other arriving formations, tried to press on
to Rezonville. Each arrival of fresh forces produced a fresh attempt
although hey just added to the casualty lists and produced a flurry
of activity before the two sides settled back into their positions
again. Meanwhile in the northwest the arrival of the bulk of the
19th Division prompted a Prussian attempt to clear the French from
their positions guarding the road north from Mars la Tour. The French
though were on the high ground behind the bend in the stream. It
was a very strong position and the small number of Prussian troop
committed to action stood little change.
With darkness approaching it looked like the battle was going to
just die out. Skirmishing continued between the various forces and
there was a late attempt by the Prussians to advance on Gravelotte
but the action was definitely slackening. There was though to be
one other, and for this war unusual, action - a cavalry melee. The
first Prussian troops on the battlefield had been the 5th and 6th
Cavalry Divisions yet apart from Von Bredow's death ride it had
played little part in the fighting so far and had spent the battle
in reserve or guarding the Prussian extreme left flank. The arrival
of a mixed group of French cavalry in support of III Corps was though
to give them a chance to cross sabres with the enemy. The French
cavalry were the 4th Cavalry Division and the 2nd Guard Cavalry
Brigade. They had like there German counterparts spent most of the
day in inactivity and now their advance would be contested by the
11th and attached cavalry brigades of Von Rheinbaben's 5th Cavalry
Division. Details of the action are confused but certainly the Prussians
seem to have at least held their own. The French cavalry pulled
back to their infantry and III Corps, which had been organising
for another advance, once again fell into inertia.
So the last major action of the battle died out. Skirmishing continued
all along the front but both sides were now to tired to achieve
anything. So darkness brought an end to the days fighting. The Prussians
had, at great cost, closed the road to the west and safety. Over
the next hours more and more Prussian troops would arrive to pin
the French army in the Metz region. For the French it had been a
day of missed opportunities. They had vastly superior numbers of
troops in the area but contrived to totally miss handle them and
place themselves in an unenviable position. They seemed content
to just remain in position all day and not accept the invitation
to destroy the Prussian forces facing them and march west to safety.
The day after the battle the French army pulled back to positions
nearer Metz and were to fight the battle of Gravelotte
/ St Privat on the 18th. It was to be many months before the
French army was to surrender to the surrounding Prussian forces
but perhaps this battle sealed their fate.
|