The Battle of Soor / Burkersdorf
28th June 1866
Following there 'victory' on the 27th at Trautenau
the Austrian X corps found themselves in a precarious situation.
They had sustained far more casualties than their 'defeated' enemy
and where in danger of being cut off by other Prussian forces, namely
the Guard corps. It was therefore decided that a withdrawal towards
the rest of the Austrian army of the North was called for. By simple
reversing the column and leaving the 'train', ie the supply wagons
and the artillery, in the front it was hoped that the withdraw would
be speedy enough to avoid trouble. Unfortunately this was not to
be the case and led to some additional problems the next day.
The purpose of this page is to provide scenario details
for the engagement know variously as the battle of Soor or Burkersdorf.
This pitted the battered Austrian X corps against the Prussian Guard
corps. The scenario is for use with the adaptation to the excellent
Fire and Fury rules for the mid Nineteenth century European wars.
Scale and notes:
The scale used for this scenario is 1 stand = 300
men or 12 guns. The Prussians move first in each turn. The game
starts with the 09:00 Prussian phase. It finishes when the last
Austrian unit exits the table or is destroyed or after the 19:00
Austrian phase.
Orders of Battle:
Prussians: All infantry are
armed with the Needle gun (NG), artillery as noted. Roll a D6 for
each unit that does not have an 'E' leader. On a roll of a 6 cavalry
units have an 'E' leader, on a roll of a 5 or 6 all others
have an 'E' leader.
Guard Corps:
Commander in Chief: Prinz August
von Wurttemberg 1 Ldr
1st Division: von Gartingen 1
E. Ldr.
Advance Guard:
Main Body:
Reserve:
2nd Division: von Plonski
1 Ldr.
Advance Guard:
Main Body:
Austrians:
The infantry are armed with the Lorenz rifle, counts as a
MLR. The artillery have rifled guns, RA. Units marked with an 'A'
are using Assault tactics, see War of 1866 Rules.
Those marked with a 'L' are using skirmish tactics, see Fire
and Furia Francese . Roll a D6 for each unit that does not have
an 'E' leader. On a roll of a 5 or 6 jager units have an 'E'
leader, on a roll of a 6 all others have an 'E' leader.
X Corps:
Commander in Chief:
von Gablenz 1 E.Ldr
Corps Artillery: 2 Foot batteries (RA), 1 Horse battery (RA).
Corps Train:
HQ Escort (adhoc unit made from Corps staff, cooks, etc): 3 / -
/ 2
5 Supply Wagons (see Special rules below).
1st Brigade: Mondl
1 Ldr
-
10th Inf Regt: 8 / 6 / 4 A
-
24th Inf Regt: 7 / 5 / 4 A
-
12th Jager Btn: 3 / 2 / - L
-
Artillery: 1 Foot battery (RA)
2nd Brigade: Grivicic
1 P. Ldr.
-
2nd Inf Regt: 7 / 5 / 4 A
-
23rd Inf Regt: 7 / 5 / 4 A
-
16th Jager Btn: 3 / 2 / - L
-
Artillery: 1 Foot battery (RA)
3rd Brigade: Knebel
1 Ldr.
-
1st Inf Regt (2 Btn's only): 6 / 5 / 3
A
-
3rd Inf Regt (2 Btn's only): 6 / 5 / 3
A
-
28th Jager Btn: 4 / 3 / 2 L
-
Artillery: 1 Foot battery (RA)
4th Brigade:
Wimpfen 1 P.Ldr.
-
13th Inf Regt: 7 / 5 / 4 A
-
58th Inf Regt: 7 / 5 / 4 A
-
Artillery: 1 Foot battery (RA)
Deployment and Reinforcements:
Prussians:
At the start:
Advance Guard, 1st Division: In and to the west of and within 6"
of Raatsch, in any desired formation.
Main Body, 1st Division: To the east of Raatsch and within 3"
of the road, in March Column or Limbered.
Corps and 1st Division Commanders: With any of the above troops.
Reinforcements:
Prussian reinforcements all arrive within 3" of Point E in
March Column or Limbered.
Reserve, 1st Division: Arrives 09:00 Prussian phase.
Commander and Advance Guard, 2nd Division: Arrives 11:00 Prussian
phase.
Main Body, 2nd Division: Arrives 11:30 Prussian phase.
Austrians:
All Austrian units arrive as reinforcements at Point A and are
in March Column, Limbered or Skirmishing. The following units arrive
in the folowing Austrian phase.
09:00 Corps Commander, Corps Artillery, HQ Escort and the Supply
Wagons.
09:30 3rd Brigade.
10:00 1st Brigade.
10:30 2nd Brigade.
The Austrian 4th Brigade was not present at the historical battle,
but can be called for and may arrive in time to fight. See the special
rules below.
Terrain:

Villages and Woods: All villages and woods count
as difficult going and give a -1 fire and melee advantage.
Cultivated Land: Blocks line of sight and counts as woods for this
purpose, it has no other effect on the game.
Supply Wagons: Movement by other troops through these units counts
as difficult going.
Special Rules:
Austrian Corps
Train: The Austrians have 3 supply wagons deployed on table.
These should be mounted on stand an 1" wide and 8" long.
Like artillery they do not have to roll to move, they just have
a set distance they may move. This distance is 8" on a road
and 2" off road. They may never enter into difficult terrain.
They may not fire, and count as 1 worn stand in a melee. They have
4 'lives', in the same sense that artillery has 2 'lives'. Fire
attacks against them will result in the loss of 1 life for 'Battery
Damaged' and 2 lives for 'Battery Destroyed'. While in melee combat
'Battery Damaged or half captured' will result in 2 lives being
lost and 'Battery Destroyed or Captured' in all lives being lost.
The Austrian 4th Brigade: This
unit was not present at the real battle, but was marching parallel
to the main column to the West. Starting with the Austrian phase
after the first shot or has been fired or the first melee concluded
the Austrian player can call for this units assistance. The turn
after the they call the Austrian player rolls a
D6 at the start of their phase. A 6 is needed on the first
such phase, a 5 or 6 on the second, a 4, 5 or 6 on the third, etc.
A 1 is always a failure. If they successfully arrive a further D6
is thrown to see which road they arrive on. A 1 - 4 they arrive
at point C, a 5 or 6 they arrive at the point D on the western edge
of the battle. They are in March Column or limbered. I addition
there are victory points implications if this unit is called or
arrives, see Victory Points below.
Victory Points:
The normal Fire and Fury, and modification
in the 1866 rules and general 19th Century rules, apply. In addition
the player may earn the following victory points.
Austrians:
4 v.p's per Supply Wagon that is exited off the table at the
points marked D
2 v.p's per non spent or non damaged unit (not 2nd and 4th Brigades)
exited of the table at the points marked D.
1 v.p per spent or damaged unit (not 2nd and 4th Brigades)
exited of the table at the points marked D.
2 v.p's per unit, in any condition, of the 2nd Brigade that exits
off the southern table edge.
5 v.p's if units of the 2nd Brigade occupied or moved through Rudersdorf
at any tme during the game.
20 v.p's if units of the 2nd Brigade occupied or moved through
Raatsch at any tme during the game.
5 v.p's if the Austrian player does not call for the 4th Brigade
during the game.
Prussians:
4 v.p's per Austrian Supply Wagon captured or destroyed.
2 v.p's per unit of the Austrian 2nd Brigade which does not
pass through Raatsch during the game.
1/2 v.p. per Austrian unit that exits the table but not at the
locations indicated in the Austrian victory conditions above.
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