An Enemie: Battle of Gainsborough, 28th July 1643
By July 1643 Newcastle's Northern Royalist army had largely secured the North for the King and was attempting to advance south into largely Parliamentarian controlled East Anglia. To block this move the Parliamentarians moved to block an advance on the Royalist stronghold of Newark by capturing Gainsborough in Lincolnshire. The Parliamentarians siezed Gainsborough on July 20th. In response Newcastle dispatched a strong mounted command under Cavendish to recapture this strategic position. This in turn prompted a similar mounted Parliamentarian group under Medrum to be dispatched to intercept Cavendish's troops. The two groups met near Gainsborough in a battle which saw an upcoming Colonel in the Parliamentarian army feature heavily - one Oliver Cromwell.
Each square is 6 to 8 base widths by 6 to 8 base widths. So it should usually be about 4 foot by 6 foot (120cm by 180 cm).
The river is the River Trent, it can not be crossed.
The numerous hedges are a minor obstacles.
The woods, hedges and village are standard Woods, linear obstacles
The marsh (D1 and D2) and the slope of the hill to the 2nd level
are particularly bad going. Both count as Woods for the terrain
effects with movement dice and in addition all movement is halved.
The hill was sandy and covered with rabbit warrens.
The 2nd level of the hill is good going and no special rules apply.
Parliamentarian Army OOB:
Army Commander Sir John Meldrum: Average (D6+1)
Deputy Commander Oliver Cromwell: Good (D6+2): Strict Disciplinarian, Inspirational
Right Wing: Cromwell's command
Cromwell's Horse: 4 Veteran Dutch School (C2) bases
Eastern Association Dragoons: 3 Raw Dragoon bases
Centre: Meldrum's command
Nottingham Dragoons: 3 Raw Dragoon bases
Northampton Horse: 3 Raw Dutch School (C2) bases
Lincoln Horse: 6 Trained Dutch School(C2) bases
Reserve: Meldrum's command
Meldrum's Horse: 3 Trained Dutch School(C2) bases
Left Wing: Cromwell's command
Whalley's Squadron, Cromwell's Horse: 4 Veteran Dutch School (C2) bases
Cromwell can use his CP's on units in Meldrum's command but everything
costs an extra CP.
The Left Wing starts in square D4 facing the hill. The Right Wing
and Cromwell start in square C5 facing the hill. The Centre, Reserve
and Meldrum start between the two wings with the Reserve behind.
Royalist Army OOB:
Army Commander Sir Charles Cavendish: Average (D6+1)
Deputy Commander Sir Robert Dallison: Poor (D6)
Beeton's Horse: 6 Trained Swedisj School (C3) bases
Dallison's Horse: 7 Trained Swedish School (C3) bases
Dragoons: 3 Trained Dragoon bases
Heron's Horse: 6 Trained Swedish School (C3) bases
Duke of York's Horse: 8 Veteran/Elite Swedish School (C3) bases
Any or all of the Horse units can be split into 2 squadrons of
3 or 4 bases if the player wishes.
Cavendish is in direct control of the Reserve and either the right
or left wing. Dallison commands the centre and the other wing.
The army deploys on the the 2nd level of the hill facing the village
in the squares A1, A2, B1 and B2. As with the Parliamentarians the
various sections deploy as their name suggests.
The core details of this scenario were drawn from the excellent
series of scenario books published by Paritzan Press. This scenario
is based on the information on this battle in "English Civil
Wars Gaming Scenarios: 4" by Robert Giglio (2010). The authors
thoroughly recommend this series of booklets.